jquery box2d-js bubbles

html canvas image clip, physics engine box2d-js or without prototype lib dependency that can be downloaded here we can use it to display on canvas or SVG when suported
Using the same files in the demos folder with some changes
Example:

Click on the canvas (blue box) to add bubbles
bubbles:0
img source:
html:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
 <script src="http://code.jquery.com/jquery-latest.min.js" type="text/javascript"></script>
 <script>
  var bubbleimage=new Image();
  bubbleimage.src="image.png";
  Object.extend = $.extend;
 </script>
 <script src='lib/box2d.js'></script>
 <script src='js/box2d/dynamics/b2World.js'></script>
 <script src='bubbles.js'></script>
 <link href="style/box2d.css" rel="stylesheet" type="text/css" />
</head>
<body>
    <canvas id="canvas" width='500px' height='600px' style="top:0px; left:0px;"></canvas>
 <span class="countc">bubbles: <span id="count">0</span></span>
</body>
</html>

bubbles.js (some functions from demos folder in one file)
function createWorld() {
 var worldAABB = new b2AABB();
 worldAABB.minVertex.Set(-1000, -1000);
 worldAABB.maxVertex.Set(1000, 1000);
 var gravity = new b2Vec2(0, 300);
 var doSleep = true;
 var world = new b2World(worldAABB, gravity, doSleep);
 createGround(world);
 createBox(world, -9, 125, 10, canvasHeight,true);
 createBox(world, canvasWidth+9, 125, 10, canvasHeight,true);
 return world;
}

function createGround(world) {
 var groundSd = new b2BoxDef();
 groundSd.extents.Set(1000, 100);
 groundSd.restitution = 1;
 var groundBd = new b2BodyDef();
 groundBd.AddShape(groundSd); 
 groundBd.position.Set(0, canvasHeight+99);
 groundBd.userData="rgba(0,0,0,0)";// alpha 0 = no border
 return world.CreateBody(groundBd)
}

function createBox(world, x, y, width, height, fixed) {
 if (typeof(fixed) == 'undefined') fixed = true;
 var boxSd = new b2BoxDef();
 if (!fixed) boxSd.density = 1.0;
 boxSd.extents.Set(width, height);
 var boxBd = new b2BodyDef();
 boxBd.AddShape(boxSd);
 boxBd.position.Set(x,y);
 boxBd.userData="rgba(0,0,0,0)";
 return world.CreateBody(boxBd);
}
var bubbles = {};
function drawWorld(world, context) {
 for (var b = world.m_bodyList; b; b = b.m_next) {
  for (var s = b.GetShapeList(); s != null; s = s.GetNext()) {
   drawShape(s, context,b.m_userData,b.m_rotation);
  }
 }
}
var PI2=Math.PI * 2;
function drawShape(shape, context,bodyuserData,bodyrotation) {
 if(bodyuserData){
  context.strokeStyle =bodyuserData;
 }
 context.beginPath();
 context.lineWidth =1;
 switch (shape.m_type) {
 case b2Shape.e_circleShape:
  {
   var circle = shape;
   var pos = circle.m_position;
   var r = circle.m_radius;
   var d=r*2;
   context.strokeStyle = bodyuserData; 
   context.save(); 
   context.translate(pos.x, pos.y);
   context.arc(0, 0, r, 0,PI2 , false); 
   context.rotate(bodyrotation);
   context.clip();
   context.drawImage(bubbleimage,-r,-r,d,d);
   context.restore();  
  }
  break;
 case b2Shape.e_polyShape:
  {
   var poly = shape;
   var tV = b2Math.AddVV(poly.m_position, b2Math.b2MulMV(poly.m_R, poly.m_vertices[0]));
   context.moveTo(tV.x, tV.y);
   for (var i = 0; i < poly.m_vertexCount; i++) {
    var v = b2Math.AddVV(poly.m_position, b2Math.b2MulMV(poly.m_R, poly.m_vertices[i]));
    context.lineTo(v.x, v.y);
   }
   context.lineTo(tV.x, tV.y);
  }
  break;
 }
 context.stroke();
}

bubbles.createBall = function(world, x, y, rad, fixed,color) {
 var ballSd = new b2CircleDef();
 if (!fixed) ballSd.density = 2.0;
 ballSd.radius = rad || 10;
 ballSd.restitution = .7;
 var ballBd = new b2BodyDef();
 ballBd.AddShape(ballSd);
 ballBd.position.Set(x,y);
 ballBd.userData=color;
 return world.CreateBody(ballBd);
};
bubbles.createPoly = function(world, x, y, points, fixed) {
 var polySd = new b2PolyDef();
 if (!fixed) polySd.density = 100.0;
 polySd.vertexCount = points.length;
 for (var i = 0; i < points.length; i++) {
  polySd.vertices[i].Set(points[i][0], points[i][1]);
 }
 var polyBd = new b2BodyDef();
 polyBd.AddShape(polySd);
 polyBd.position.Set(x,y);
 return world.CreateBody(polyBd)
};
var initId = 0;
var world;
var ctx;
var canvasWidth;
var canvasHeight;
var canvasTop;
var canvasLeft;
 window.requestAnimFrame = (function(){
      return  window.requestAnimationFrame       || 
              window.webkitRequestAnimationFrame || 
              window.mozRequestAnimationFrame    || 
              window.oRequestAnimationFrame      || 
              window.msRequestAnimationFrame     || 
              function( callback ){
                window.setTimeout(callback, 1000 / 60);
              };
    })();
var fps=1/60;
function step(){
 ctx.clearRect(0, 0, canvasWidth, canvasHeight);
 world.Step(fps, 1);
 drawWorld(world, ctx);
 requestAnimFrame(step);
}

$(document).ready(function(){
 ctx = $('#canvas')[0].getContext('2d');
 var canvasElm = $('#canvas');
 canvasWidth = parseInt($(canvasElm).width());
 canvasHeight = parseInt($(canvasElm).height());
 canvasTop = parseInt($(canvasElm).offset().top);
 canvasLeft = parseInt($(canvasElm).offset().left);
 world = createWorld();
 $("#canvas").on('click', function(e) {
  if(world.m_bodyCount-3>50){ //  bodyCount - 3 (1 floor and 2 walls) 
   world.DestroyBody(world.m_bodyarray[4]); //destroy first bubble if there are more than 50
  }
  bubbles.createBall(world, e.pageX - canvasLeft, e.pageY - canvasTop,Math.floor((Math.random()*40)+20),false,"rgba(0,0,0,0)");
  $("#count").html(world.m_bodyCount-4); //bubble count 
 });
 step();
});

js/box2d/dynamics/b2World.js (world.m_bodyarray array containing all bodys on world)
/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/




var b2World = function(worldAABB, gravity, doSleep){
  // initialize instance variables for references
  this.step = new b2TimeStep();
  this.m_contactManager = new b2ContactManager();
  //


  this.m_listener = null;
  this.m_filter = b2CollisionFilter.b2_defaultFilter;

  this.m_bodyList = null;
  this.m_contactList = null;
  this.m_jointList = null;

  this.m_bodyCount = 0;
  this.m_contactCount = 0;
  this.m_jointCount = 0;
 this.m_bodyarray= new Array();
  this.m_bodyDestroyList = null;

  this.m_allowSleep = doSleep;

  this.m_gravity = gravity;

  this.m_contactManager.m_world = this;
  this.m_broadPhase = new b2BroadPhase(worldAABB, this.m_contactManager);

  var bd = new b2BodyDef();
  this.m_groundBody = this.CreateBody(bd);
};

b2World.prototype = {
 // Set a callback to notify you when a joint is implicitly destroyed
 // when an attached body is destroyed.
 SetListener: function(listener){
  this.m_listener = listener;
 },

 // Register a collision filter to provide specific control over collision.
 // Otherwise the default filter is used (b2CollisionFilter).
 SetFilter: function(filter){
  this.m_filter = filter;
 },

 // Create and destroy rigid bodies. Destruction is deferred until the
 // the next call to this.Step. This is done so that bodies may be destroyed
 // while you iterate through the contact list.
 CreateBody: function(def){
  var b = new b2Body(def, this);
  b.m_prev = null;

  b.m_next = this.m_bodyList;
  if (this.m_bodyList)
  {
   this.m_bodyList.m_prev = b;
  }
  this.m_bodyList = b;
  ++this.m_bodyCount;
  this.m_bodyarray.push(b);
  return b;
 },
 // Body destruction is deferred to make contact processing more robust.
 DestroyBody: function(b)
 {

  if (b.m_flags & b2Body.e_destroyFlag)
  {
   return;
  }

  // Remove from normal body list.
  if (b.m_prev)
  {
   b.m_prev.m_next = b.m_next;
  }

  if (b.m_next)
  {
   b.m_next.m_prev = b.m_prev;
  }

  if (b == this.m_bodyList)
  {
   this.m_bodyList = b.m_next;
  }

  b.m_flags |= b2Body.e_destroyFlag;
  //b2Settings.b2Assert(this.m_bodyCount > 0);
  --this.m_bodyCount;

  //b->~b2Body();
  //b.Destroy();
  // Add to the deferred destruction list.
  b.m_prev = null;
  b.m_next = this.m_bodyDestroyList;
  this.m_bodyarray.shift();
  this.m_bodyDestroyList = b;
 },

 CleanBodyList: function()
 {
  this.m_contactManager.m_destroyImmediate = true;

  var b = this.m_bodyDestroyList;
  while (b)
  {
   //b2Settings.b2Assert((b.m_flags & b2Body.e_destroyFlag) != 0);

   // Preserve the next pointer.
   var b0 = b;
   b = b.m_next;

   // Delete the attached joints
   var jn = b0.m_jointList;
   while (jn)
   {
    var jn0 = jn;
    jn = jn.next;

    if (this.m_listener)
    {
     this.m_listener.NotifyJointDestroyed(jn0.joint);
    }

    this.DestroyJoint(jn0.joint);
   }

   b0.Destroy();
  }

  // Reset the list.
  this.m_bodyDestroyList = null;

  this.m_contactManager.m_destroyImmediate = false;
 },

 CreateJoint: function(def){
  var j = b2Joint.Create(def);

  // Connect to the world list.
  j.m_prev = null;
  j.m_next = this.m_jointList;
  if (this.m_jointList)
  {
   this.m_jointList.m_prev = j;
  }
  this.m_jointList = j;
  ++this.m_jointCount;

  // Connect to the bodies
  j.m_node1.joint = j;
  j.m_node1.other = j.m_body2;
  j.m_node1.prev = null;
  j.m_node1.next = j.m_body1.m_jointList;
  if (j.m_body1.m_jointList) j.m_body1.m_jointList.prev = j.m_node1;
  j.m_body1.m_jointList = j.m_node1;

  j.m_node2.joint = j;
  j.m_node2.other = j.m_body1;
  j.m_node2.prev = null;
  j.m_node2.next = j.m_body2.m_jointList;
  if (j.m_body2.m_jointList) j.m_body2.m_jointList.prev = j.m_node2;
  j.m_body2.m_jointList = j.m_node2;

  // If the joint prevents collisions, then reset collision filtering.
  if (def.collideConnected == false)
  {
   // Reset the proxies on the body with the minimum number of shapes.
   var b = def.body1.m_shapeCount < def.body2.m_shapeCount ? def.body1 : def.body2;
   for (var s = b.m_shapeList; s; s = s.m_next)
   {
    s.ResetProxy(this.m_broadPhase);
   }
  }

  return j;
 },
 DestroyJoint: function(j)
 {

  var collideConnected = j.m_collideConnected;

  // Remove from the world.
  if (j.m_prev)
  {
   j.m_prev.m_next = j.m_next;
  }

  if (j.m_next)
  {
   j.m_next.m_prev = j.m_prev;
  }

  if (j == this.m_jointList)
  {
   this.m_jointList = j.m_next;
  }

  // Disconnect from island graph.
  var body1 = j.m_body1;
  var body2 = j.m_body2;

  // Wake up touching bodies.
  body1.WakeUp();
  body2.WakeUp();

  // Remove from body 1
  if (j.m_node1.prev)
  {
   j.m_node1.prev.next = j.m_node1.next;
  }

  if (j.m_node1.next)
  {
   j.m_node1.next.prev = j.m_node1.prev;
  }

  if (j.m_node1 == body1.m_jointList)
  {
   body1.m_jointList = j.m_node1.next;
  }

  j.m_node1.prev = null;
  j.m_node1.next = null;

  // Remove from body 2
  if (j.m_node2.prev)
  {
   j.m_node2.prev.next = j.m_node2.next;
  }

  if (j.m_node2.next)
  {
   j.m_node2.next.prev = j.m_node2.prev;
  }

  if (j.m_node2 == body2.m_jointList)
  {
   body2.m_jointList = j.m_node2.next;
  }

  j.m_node2.prev = null;
  j.m_node2.next = null;

  b2Joint.Destroy(j, this.m_blockAllocator);

  //b2Settings.b2Assert(this.m_jointCount > 0);
  --this.m_jointCount;

  // If the joint prevents collisions, then reset collision filtering.
  if (collideConnected == false)
  {
   // Reset the proxies on the body with the minimum number of shapes.
   var b = body1.m_shapeCount < body2.m_shapeCount ? body1 : body2;
   for (var s = b.m_shapeList; s; s = s.m_next)
   {
    s.ResetProxy(this.m_broadPhase);
   }
  }
 },

 // The world provides a single ground body with no collision shapes. You
 // can use this to simplify the creation of joints.
 GetGroundBody: function(){
  return this.m_groundBody;
 },


 step: new b2TimeStep(),
 // this.Step
 Step: function(dt, iterations){

  var b;
  var other;


  this.step.dt = dt;
  this.step.iterations = iterations;
  if (dt > 0.0)
  {
   this.step.inv_dt = 1.0 / dt;
  }
  else
  {
   this.step.inv_dt = 0.0;
  }

  this.m_positionIterationCount = 0;

  // Handle deferred contact destruction.
  this.m_contactManager.CleanContactList();

  // Handle deferred body destruction.
  this.CleanBodyList();

  // Update contacts.
  this.m_contactManager.Collide();

  // Size the island for the worst case.
  var island = new b2Island(this.m_bodyCount, this.m_contactCount, this.m_jointCount, this.m_stackAllocator);

  // Clear all the island flags.
  for (b = this.m_bodyList; b != null; b = b.m_next)
  {
   b.m_flags &= ~b2Body.e_islandFlag;
  }
  for (var c = this.m_contactList; c != null; c = c.m_next)
  {
   c.m_flags &= ~b2Contact.e_islandFlag;
  }
  for (var j = this.m_jointList; j != null; j = j.m_next)
  {
   j.m_islandFlag = false;
  }

  // Build and simulate all awake islands.
  var stackSize = this.m_bodyCount;
  //var stack = (b2Body**)this.m_stackAllocator.Allocate(stackSize * sizeof(b2Body*));
  var stack = new Array(this.m_bodyCount);
  for (var k = this.m_bodyCount; k--;)
   stack[k] = null;

  for (var seed = this.m_bodyList; seed != null; seed = seed.m_next)
  {
   if (seed.m_flags & (b2Body.e_staticFlag | b2Body.e_islandFlag | b2Body.e_sleepFlag | b2Body.e_frozenFlag))
   {
    continue;
   }

   // Reset island and stack.
   island.Clear();
   var stackCount = 0;
   stack[stackCount++] = seed;
   seed.m_flags |= b2Body.e_islandFlag;;

   // Perform a depth first search (DFS) on the constraint graph.
   while (stackCount > 0)
   {
    // Grab the next body off the stack and add it to the island.
    b = stack[--stackCount];
    island.AddBody(b);

    // Make sure the body is awake.
    b.m_flags &= ~b2Body.e_sleepFlag;

    // To keep islands, we don't
    // propagate islands across static bodies.
    if (b.m_flags & b2Body.e_staticFlag)
    {
     continue;
    }

    // Search all contacts connected to this body.
    for (var cn = b.m_contactList; cn != null; cn = cn.next)
    {
     if (cn.contact.m_flags & b2Contact.e_islandFlag)
     {
      continue;
     }

     island.AddContact(cn.contact);
     cn.contact.m_flags |= b2Contact.e_islandFlag;

     other = cn.other;
     if (other.m_flags & b2Body.e_islandFlag)
     {
      continue;
     }

     //b2Settings.b2Assert(stackCount < stackSize);
     stack[stackCount++] = other;
     other.m_flags |= b2Body.e_islandFlag;
    }

    // Search all joints connect to this body.
    for (var jn = b.m_jointList; jn != null; jn = jn.next)
    {
     if (jn.joint.m_islandFlag == true)
     {
      continue;
     }

     island.AddJoint(jn.joint);
     jn.joint.m_islandFlag = true;

     other = jn.other;
     if (other.m_flags & b2Body.e_islandFlag)
     {
      continue;
     }

     //b2Settings.b2Assert(stackCount < stackSize);
     stack[stackCount++] = other;
     other.m_flags |= b2Body.e_islandFlag;
    }
   }

   island.Solve(this.step, this.m_gravity);

   this.m_positionIterationCount = b2Math.b2Max(this.m_positionIterationCount, b2Island.m_positionIterationCount);

   if (this.m_allowSleep)
   {
    island.UpdateSleep(dt);
   }

   // Post solve cleanup.
   for (var i = island.m_bodyCount; i--;)
   {
    // Allow static bodies to participate in other islands.
    b = island.m_bodies[i];
    if (b.m_flags & b2Body.e_staticFlag)
    {
     b.m_flags &= ~b2Body.e_islandFlag;
    }

    // Handle newly frozen bodies.
    if (b.IsFrozen() && this.m_listener)
    {
     var response = this.m_listener.NotifyBoundaryViolated(b);
     if (response == b2WorldListener.b2_destroyBody)
     {
      this.DestroyBody(b);
      b = null;
      island.m_bodies[i] = null;
     }
    }
   }
  }

  this.m_broadPhase.Commit();

  //this.m_stackAllocator.Free(stack);
 },

 // this.Query the world for all shapes that potentially overlap the
 // provided AABB. You provide a shape pointer buffer of specified
 // size. The number of shapes found is returned.
 Query: function(aabb, shapes, maxCount){

  //void** results = (void**)this.m_stackAllocator.Allocate(maxCount * sizeof(void*));
  var results = new Array();
  var count = this.m_broadPhase.QueryAABB(aabb, results, maxCount);

  for (var i = count; i--;)
  {
   shapes[i] = results[i];
  }

  //this.m_stackAllocator.Free(results);
  return count;
 },

 // You can use these to iterate over all the bodies, joints, and contacts.
 GetBodyList: function(){
  return this.m_bodyList;
 },
 GetJointList: function(){
  return this.m_jointList;
 },
 GetContactList: function(){
  return this.m_contactList;
 },

 //--------------- Internals Below -------------------

 m_stackAllocator: null,

 m_broadPhase: null,
 m_contactManager: new b2ContactManager(),

 m_bodyList: null,
 m_contactList: null,
 m_jointList: null,

 m_bodyCount: 0,
 m_contactCount: 0,
 m_jointCount: 0,

 // These bodies will be destroyed at the next time this.step.
 m_bodyDestroyList: null,

 m_gravity: null,
 m_allowSleep: null,

 m_groundBody: null,

 m_listener: null,
 m_filter: null,

 m_positionIterationCount: 0
};
b2World.s_enablePositionCorrection = 1;
b2World.s_enableWarmStarting = 1;

"world.DestroyBody(world.m_bodyarray[4]);" destroy the first bubble m_bodyarray[0] to m_bodyarray[3] walls of world
style/box2d.css (user-select: none) prevent double click select
#canvas {
 top:0px; 
 left:0px;
 background:rgba(0,100,255,.5);border2px solid #000000;-webkit-user-select: none;
 -moz-user-select: none;
 -ms-user-select: none;
 -o-user-select: none;
 user-select: none;  
 cursor:pointer; 
}
.countc{
 position: relative;
 top: -580px;
 left: -500px;
}
Ver más

twitter streaming api 2

Use the twitter stream API on PHP to store tweets on a database an retrieve them with jQuery
Original code twitter watch
Changes:
reverse chronological order (prepend instead of append tweets)
no tweet remove when we have more than nine
display avatar,name and difference on date like the ones twitter display
only add when we click de button that counts the new tweets
Example:

HTML: (add date.format.js)
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="gl" lang="gl">
<head>
  <title>Twitter alert viewer>/title>
  <meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
  <script src="http://code.jquery.com/jquery-latest.min.js" type="text/javascript"></script>
  <link href="style.css" rel="stylesheet" type="text/css" />
  <script src="logic.js" type="text/javascript"></script>
  <script src="date.format.js" type="text/javascript"></script>
</head>
<body>
  <div id="tweets">
    <h1>Twitter alert viewer</h1>
    <a href="#" id="pause">Pause</a>
    <a href="#" id="run">Run</a>
    <div id="feed-container">
    </div>
  </div>
</body>
</html>

table.sql
CREATE TABLE IF NOT EXISTS `tweets` (
  `id` bigint(20) unsigned NOT NULL,
  `text` varchar(150) NOT NULL,
  `name` varchar(100) NOT NULL,
  `screen_name` varchar(255) NOT NULL,
  `followers_count` varchar(50) NOT NULL,
  `created_at` datetime NOT NULL,
  `image` text NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

watch.php
<?php
$db = mysql_connect('localhost', 'twitter_alerts', 'somepasword');
mysql_select_db('twitter_alerts', $db);
$opts = array(
 'http'=>array(
  'method'=> "POST",
  'content'=> 'track='.WORDS_TO_TRACK
 )
);
$context = stream_context_create($opts);
$instream = fopen('https://'.TWITTER_USERNAME.':'.TWITTER_PASSWORD.'@stream.twitter.com/1/statuses/filter.json','r',false,$context);
while(! feof($instream)) {
 if(! ($line = stream_get_line($instream, 20000, "\n"))) {
  continue;
 }else{
  $tweet = json_decode($line);
  if(($tweet->{'text'})||($tweet->{'text'}!="")){
   $id = $tweet->{'id_str'};
   $text = mysql_real_escape_string($tweet->{'text'});
   $date=new DateTime($tweet->{'created_at'}, new DateTimeZone('UTC')); 
   $time=$date->format("Y-m-d H:i:s");
   $name = mysql_real_escape_string($tweet->{'user'}->{'name'});
   $screen_name = mysql_real_escape_string($tweet->{'user'}->{'screen_name'});
   $followers_count = mysql_real_escape_string($tweet->{'user'}->{'followers_count'});
   $image_url=mysql_real_escape_string($tweet->{'user'}->{'profile_image_url'});
   $ok = mysql_query("INSERT INTO tweets (id ,text ,name,screen_name ,followers_count, created_at,image) VALUES ('$id', '$text', '$name' , '$screen_name', '$followers_count', '$time', '$image_url')");
   if (!$ok) {echo "Mysql Error: ".mysql_error();}
    flush();
  }
 }
}
?>

server.php
<?php
 $db = mysql_connect('localhost', 'twitter_alerts', 'somepasword');
 mysql_select_db('twitter_alerts');
 $start = mysql_real_escape_string($_GET['start']);
 if(! $start){
  $query = "SELECT * FROM tweets ORDER BY id ASC";
 }else{
  $query = "SELECT * FROM tweets WHERE id>".$start." ORDER BY id ASC";
 }
 $result = mysql_query($query);
 $data = array();
 while ($row = mysql_fetch_assoc($result)){
  array_push($data, $row);
 }
 $json = json_encode($data);
 print $json;
?>

logic.js (change to add new tweets count button and diff date like twitter)
var cTime;
var tTime;
var nTotalDiff;
var oDiff;
var Diff;
var last = '';
var init=false;
var timeOut;
var newtweets=0;
var tweets=new Array();
var newtweet=$('<div class="newtweet">');
$(newtweet).html('<div class="count">');
$(newtweet).on("click",function(){
 newtweets=0;
 $(this).remove();
 $("#feed-container").prepend(tweets.reverse());
 tweets=new Array();
 $(".created_at").diffdate();
});
function poll(){
  $.getJSON("server.php?start="+last,
   function(data){
    if(data.length>0&&init==true&&newtweets==0){
     $("#feed-container").prepend(newtweet);
     $(newtweet).on("click",function(){
      newtweets=0;
      $(this).remove();
      $("#feed-container").prepend(tweets.reverse());
      tweets=new Array();
      $(".created_at").diffdate();
     });
    }
     $.each(data, function(count,item){
       rgb = Math.floor(16*(Math.log(item.followers_count+1)+1));     
       var tweet=$('<div class="tweet" id="'+item.id+'">');
       $(tweet).html(
        '<a href="http://twitter.com/'+item.screen_name+'"><img class="avatar" src="'+item.image+'"></a>'+
        '<div class="namec"><a class="name" href="http://twitter.com/'+item.screen_name+'">'+item.name+'</a>'+
        '<a class="screen_name" href="http://twitter.com/'+item.screen_name+'">@'+item.screen_name+'</a>'+
        '<a href="https://twitter.com/'+item.screen_name+'/status/'+item.id+'" class="created_at">'+item.created_at+'</a></div>'
        +'<span class="text">'+item.text+'</span>'+
        '<div><a class="expand" href="https://twitter.com/'+item.screen_name+'/status/'+item.id+'">Expand</a></div>'
       );
       if(init==true){
        tweets.push(tweet);
        newtweets++;
        if(newtweets==1){
         $(newtweet).find(".count").html(newtweets+" new Tweet");
        }
        else{
         $(newtweet).find(".count").html(newtweets+" new Tweets");
        }
       }
       else{
        $('#feed-container').prepend(tweet);
       }
       last = item.id;
     });
     init=true;
     $(".created_at").diffdate();
   }
  );
  timeOut = setTimeout('poll()', 30000);
}
function jsdate(ele){
 var e=ele.split(/[- :]/);
 var d = new Date(Date.UTC(e[0], e[1]-1, e[2], e[3], e[4], e[5]));
 return d;
}
(function($){
  $.fn.extend({
   diffdate: function(){
   return this.each(function(){
    cTime=new Date();
    var ele=this;
    if(!$(ele).is(".difference")){
     this.createdat=$(ele).html();
     $(ele).addClass("difference");
    }
    tTime=jsdate(ele.createdat);
    nTotalDiff = cTime.getTime() - tTime.getTime();
    oDiff = new Object();
    oDiff.days = Math.floor(nTotalDiff/1000/60/60/24);
    nTotalDiff -= oDiff.days*1000*60*60*24;
    oDiff.hours = Math.floor(nTotalDiff/1000/60/60);
    nTotalDiff -= oDiff.hours*1000*60*60;
    oDiff.minutes = Math.floor(nTotalDiff/1000/60);
    nTotalDiff -= oDiff.minutes*1000*60;
    oDiff.seconds = Math.floor(nTotalDiff/1000);
    if(cTime.getTime()<=tTime.getTime()){
    Diff="now";
    }
    else if(oDiff.days==1){
    Diff=tTime.format("mmm d");
    }
    else if(oDiff.days>1){
    Diff=tTime.format("mmm d");
    }
    else if(oDiff.hours==1){
    Diff=oDiff.hours+" hr ";   
    }
    else if(oDiff.hours>1){
    Diff=oDiff.hours+" hrs ";   
    }
    else if(oDiff.minutes==1){
    Diff=oDiff.minutes+" min ";
    }
    else if(oDiff.minutes>1){
    Diff=oDiff.minutes+" mins ";
    }
    else if(oDiff.seconds==1){
    Diff=oDiff.seconds+" sec ";   
    }
    else if(oDiff.seconds>1){
    Diff=oDiff.seconds+" secs ";   
    }
    else{
    Diff="now";
    }
    $(ele).html(Diff).attr({"title":tTime.format("h:MM:ss tt - mmm d, yyyy")});
    });
   }
  });
 })(jQuery);
$(document).ready(function(){
 poll();
 $("#pause").click(function(e){
  e.preventDefault();
  clearTimeout(timeOut);
 });
 $("#run").click(function(e){
  e.preventDefault();
  poll();
 });
});

date.formatl.js (format date to look like the ones on tooltip)
/*
 * Date Format 1.2.3
 * (c) 2007-2009 Steven Levithan 
 * MIT license
 *
 * Includes enhancements by Scott Trenda 
 * and Kris Kowal 
 *
 * Accepts a date, a mask, or a date and a mask.
 * Returns a formatted version of the given date.
 * The date defaults to the current date/time.
 * The mask defaults to dateFormat.masks.default.
 */

var dateFormat = function () {
 var token = /d{1,4}|m{1,4}|yy(?:yy)?|([HhMsTt])\1?|[LloSZ]|"[^"]*"|'[^']*'/g,
  timezone = /\b(?:[PMCEA][SDP]T|(?:Pacific|Mountain|Central|Eastern|Atlantic) (?:Standard|Daylight|Prevailing) Time|(?:GMT|UTC)(?:[-+]\d{4})?)\b/g,
  timezoneClip = /[^-+\dA-Z]/g,
  pad = function (val, len) {
   val = String(val);
   len = len || 2;
   while (val.length < len) val = "0" + val;
   return val;
  };

 // Regexes and supporting functions are cached through closure
 return function (date, mask, utc) {
  var dF = dateFormat;

  // You can't provide utc if you skip other args (use the "UTC:" mask prefix)
  if (arguments.length == 1 && Object.prototype.toString.call(date) == "[object String]" && !/\d/.test(date)) {
   mask = date;
   date = undefined;
  }

  // Passing date through Date applies Date.parse, if necessary
  date = date ? new Date(date) : new Date;
  if (isNaN(date)) throw SyntaxError("invalid date");

  mask = String(dF.masks[mask] || mask || dF.masks["default"]);

  // Allow setting the utc argument via the mask
  if (mask.slice(0, 4) == "UTC:") {
   mask = mask.slice(4);
   utc = true;
  }

  var _ = utc ? "getUTC" : "get",
   d = date[_ + "Date"](),
   D = date[_ + "Day"](),
   m = date[_ + "Month"](),
   y = date[_ + "FullYear"](),
   H = date[_ + "Hours"](),
   M = date[_ + "Minutes"](),
   s = date[_ + "Seconds"](),
   L = date[_ + "Milliseconds"](),
   o = utc ? 0 : date.getTimezoneOffset(),
   flags = {
    d:    d,
    dd:   pad(d),
    ddd:  dF.i18n.dayNames[D],
    dddd: dF.i18n.dayNames[D + 7],
    m:    m + 1,
    mm:   pad(m + 1),
    mmm:  dF.i18n.monthNames[m],
    mmmm: dF.i18n.monthNames[m + 12],
    yy:   String(y).slice(2),
    yyyy: y,
    h:    H % 12 || 12,
    hh:   pad(H % 12 || 12),
    H:    H,
    HH:   pad(H),
    M:    M,
    MM:   pad(M),
    s:    s,
    ss:   pad(s),
    l:    pad(L, 3),
    L:    pad(L > 99 ? Math.round(L / 10) : L),
    t:    H < 12 ? "a"  : "p",
    tt:   H < 12 ? "am" : "pm",
    T:    H < 12 ? "A"  : "P",
    TT:   H < 12 ? "AM" : "PM",
    Z:    utc ? "UTC" : (String(date).match(timezone) || [""]).pop().replace(timezoneClip, ""),
    o:    (o > 0 ? "-" : "+") + pad(Math.floor(Math.abs(o) / 60) * 100 + Math.abs(o) % 60, 4),
    S:    ["th", "st", "nd", "rd"][d % 10 > 3 ? 0 : (d % 100 - d % 10 != 10) * d % 10]
   };

  return mask.replace(token, function ($0) {
   return $0 in flags ? flags[$0] : $0.slice(1, $0.length - 1);
  });
 };
}();

// Some common format strings
dateFormat.masks = {
 "default":      "ddd mmm dd yyyy HH:MM:ss",
 shortDate:      "m/d/yy",
 mediumDate:     "mmm d, yyyy",
 longDate:       "mmmm d, yyyy",
 fullDate:       "dddd, mmmm d, yyyy",
 shortTime:      "h:MM TT",
 mediumTime:     "h:MM:ss TT",
 longTime:       "h:MM:ss TT Z",
 isoDate:        "yyyy-mm-dd",
 isoTime:        "HH:MM:ss",
 isoDateTime:    "yyyy-mm-dd'T'HH:MM:ss",
 isoUtcDateTime: "UTC:yyyy-mm-dd'T'HH:MM:ss'Z'"
};

// Internationalization strings
dateFormat.i18n = {
 dayNames: [
  "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat",
  "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"
 ],
 monthNames: [
  "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec",
  "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"
 ]
};

// For convenience...
Date.prototype.format = function (mask, utc) {
 return dateFormat(this, mask, utc);
};
style.css (change to look more like twitter)
body{
 font-family: georgia, serif;
 background:#777777;
}
#tweets{
 margin:0 auto;
 width:400px;
}
.container-top{
 border-bottom: 1px solid #DDDDDD;
    font-size: 18px;
    font-weight: bolder;
    height: 30px;
    padding-left: 10px;
    padding-top: 10px;
    position: absolute;
    top: 0;
    width: 100%;
}
.newtweet{
 background: none repeat scroll 0 0 #EEEEEE;
    box-shadow: 0 3px 8px rgba(0, 0, 0, 0.1) inset;
    cursor: pointer;
    height: 30px;
    padding-top: 10px;
    text-align: center;
 margin-bottom:1px;
}
.newtweet:hover{
 background: none repeat scroll 0 0 #DDDDDD;
}
.newtweet .tweet{
 display:none;
}
#feed-container{
 background: none repeat scroll 0 0 #FFFFFF;
    border: 1px solid #AAAAAA;
    border-radius: 7px 7px 7px 7px;
    margin-top: 15px;
    overflow: hidden;
    padding-top: 40px;
    position: relative;
    width: 100%;
}
.tweet{
 border-bottom: 1px solid #dddddd;
    padding: 10px;
    position: relative;
    word-wrap: break-word;
}
.tweet:hover{
 background:#eeeeee;
}
.namec{
 left: 60px;
    position: absolute;
    top: 5px;
    width: 330px;
}
.created_at{
 color: #AAAAAA;
    position: absolute;
    right: 0;
 text-decoration:none;
}
.created_at:hover{
 color: #000000;
 text-decoration:underline;
}
.text{
 position:relative;
 margin-bottom:10px;
 padding-left:5px;
 top:-7px;
}
.avatar{
 border-radius: 5px 5px 5px 5px;
 height: 48px;
 width: 48px;
}
.name{
 color:#000000;
 font-weight:bolder;
 text-decoration:none;
}
.name:hover{
 text-decoration:underline;
}
.screen_name{
 color: #AAAAAA;
    margin-left: 5px;
    text-decoration: none;
}
.expand{
 color: #AAAAAA;
    left: 0;
    position: relative;
    text-decoration: none;
}
.expand:hover{
 color:#000000;
 text-decoration:underline;
}
.tweet:hover .expand{
 color:#000000;
}
Ver más

twitter streaming api

Use the twitter stream API on PHP to store tweets on a database an retrieve them with jQuery
Original code twitter watch
Changes:
reverse chronological order (prepend instead of append tweets)
no tweet remove when we have more than nine
display avatar,name and difference on date and now
HTML:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="gl" lang="gl">
<head>
  <title>Twitter alert viewer>/title>
  <meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
  <script src="http://code.jquery.com/jquery-latest.min.js" type="text/javascript"></script>
  <link href="style.css" rel="stylesheet" type="text/css" />
  <script src="logic.js" type="text/javascript"></script>
</head>
<body>
  <div id="tweets">
    <h1>Twitter alert viewer</h1>
    <a href="#" id="pause">Pause</a>
    <a href="#" id="run">Run</a>
    <div id="feed-container">
    </div>
  </div>
</body>
</html>

table.sql
CREATE TABLE IF NOT EXISTS `tweets` (
  `id` bigint(20) unsigned NOT NULL,
  `text` varchar(150) NOT NULL,
  `name` varchar(100) NOT NULL,
  `screen_name` varchar(255) NOT NULL,
  `followers_count` varchar(50) NOT NULL,
  `created_at` datetime NOT NULL,
  `image` text NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

watch.php
<?php
$db = mysql_connect('localhost', 'twitter_alerts', 'somepasword');
mysql_select_db('twitter_alerts', $db);
$opts = array(
 'http'=>array(
  'method'=> "POST",
  'content'=> 'track='.WORDS_TO_TRACK
 )
);
$context = stream_context_create($opts);
$instream = fopen('https://'.TWITTER_USERNAME.':'.TWITTER_PASSWORD.'@stream.twitter.com/1/statuses/filter.json','r',false,$context);
while(! feof($instream)) {
 if(! ($line = stream_get_line($instream, 20000, "\n"))) {
  continue;
 }else{
  $tweet = json_decode($line);
  if(($tweet->{'text'})||($tweet->{'text'}!="")){
   $id = $tweet->{'id_str'};
   $text = mysql_real_escape_string($tweet->{'text'});
   $date=new DateTime($tweet->{'created_at'}, new DateTimeZone('UTC')); 
   $time=$date->format("Y-m-d H:i:s");
   $name = mysql_real_escape_string($tweet->{'user'}->{'name'});
   $screen_name = mysql_real_escape_string($tweet->{'user'}->{'screen_name'});
   $followers_count = mysql_real_escape_string($tweet->{'user'}->{'followers_count'});
   $image_url=mysql_real_escape_string($tweet->{'user'}->{'profile_image_url'});
   $ok = mysql_query("INSERT INTO tweets (id ,text ,name,screen_name ,followers_count, created_at,image) VALUES ('$id', '$text', '$name' , '$screen_name', '$followers_count', '$time', '$image_url')");
   if (!$ok) {echo "Mysql Error: ".mysql_error();}
    flush();
  }
 }
}
?>

server.php
<?php
 $db = mysql_connect('localhost', 'twitter_alerts', 'somepasword');
 mysql_select_db('twitter_alerts');
 $start = mysql_real_escape_string($_GET['start']);
 if(! $start){
  $query = "SELECT * FROM tweets ORDER BY id ASC";
 }else{
  $query = "SELECT * FROM tweets WHERE id>".$start." ORDER BY id ASC";
 }
 $result = mysql_query($query);
 $data = array();
 while ($row = mysql_fetch_assoc($result)){
  array_push($data, $row);
 }
 $json = json_encode($data);
 print $json;
?>

logic.js
var cTime;
var tTime;
var nTotalDiff;
var oDiff;
var dateDiff;
var last = '';
var init=false;
var timeOut;
function poll(){
  $.getJSON("server.php?start="+last,
   function(data){
     $.each(data, function(count,item){
       rgb = Math.floor(16*(Math.log(item.followers_count+1)+1));
       importanceColor='rgb('+rgb+',0,0)';      
       var tweet=$('<div class="tweet" id="'+item.id+'">');
       $(tweet).html(
        '<a href="http://twitter.com/'+item.screen_name+'"><img class="avatar" src="'+item.image+'"></a>'+
        '<div class="namec"><a class="name" href="http://twitter.com/'+item.screen_name+'">'+item.name+'</a>'+
        '<a class="screen_name" href="http://twitter.com/'+item.screen_name+'" style="color:'+importanceColor+'">@'+item.screen_name+'</a>'+
        '<a class="expand" href="https://twitter.com/'+item.screen_name+'/status/'+item.id+'">Expand</a></div>'
        +'<span class="text">'+item.text+'</span>'+
        '<div class="created_at">'+item.created_at+'</div>'
       );
       $('#feed-container').prepend(tweet);
       if(init==true){
        var h=$(tweet).height();
        $(tweet).css({"height":"0px"}).animate({"height":h},2000);
       }
       last = item.id;
     });
     init=true;
     $(".created_at").diffdate();
   }
  );
  timeOut = setTimeout('poll()', 30000);
}
function jsdate(ele){
 var e=ele.split(/[- :]/);
 var d = new Date(Date.UTC(e[0], e[1]-1, e[2], e[3], e[4], e[5]));
 return d;
}
(function($){
  $.fn.extend({
   diffdate: function(){
   return this.each(function(){
     dateDiff="";
     cTime=new Date();
    var ele=this;
    if(!$(ele).is(".difference")){
     this.createdat=$(ele).html();
     $(ele).addClass("difference");
    }
    tTime=jsdate(ele.createdat);
    nTotalDiff = cTime.getTime() - tTime.getTime();
    oDiff = new Object();
    oDiff.days = Math.floor(nTotalDiff/1000/60/60/24);
    nTotalDiff -= oDiff.days*1000*60*60*24;
    oDiff.hours = Math.floor(nTotalDiff/1000/60/60);
    nTotalDiff -= oDiff.hours*1000*60*60;
    oDiff.minutes = Math.floor(nTotalDiff/1000/60);
    nTotalDiff -= oDiff.minutes*1000*60;
    oDiff.seconds = Math.floor(nTotalDiff/1000);
    
    if(oDiff.days==1){
    dateDiff+=oDiff.days+" day ";
    }
    else if(oDiff.days>1){
    dateDiff+=oDiff.days+" days ";
    }
    if(oDiff.hours==1){
    dateDiff+=oDiff.hours+" hr ";   
    }
    else if(oDiff.hours>1){
    dateDiff+=oDiff.hours+" hrs ";   
    }
    if(oDiff.minutes==1){
    dateDiff+=oDiff.minutes+" min ";
    }
    else if(oDiff.minutes>1){
    dateDiff+=oDiff.minutes+" mins ";
    }
    if(oDiff.seconds==1){
    dateDiff+=oDiff.seconds+" sec ";   
    }
    else if(oDiff.seconds>1){
    dateDiff+=oDiff.seconds+" secs ";   
    }
    $(ele).html(dateDiff);
    });
   }
  });
 })(jQuery);
$(document).ready(function(){
 poll();
 $("#pause").click(function(e){
  e.preventDefault();
  clearTimeout(timeOut);
 });
 $("#run").click(function(e){
  e.preventDefault();
  poll();
 });
});
style.css
body{
 font-family: georgia, serif;
}
#tweets{
 margin:0 auto;
 width:400px;
}
#feed-container{
 width:100%;
 height:500px;
 overflow:auto; 
}
.tweet{
 border:1px solid silver;
 margin:5px;
 padding:5px;
 background-color:#fff;
 word-wrap:break-word;
 position:relative;
}
.namec{
 left: 60px;
 position: absolute;
 top: 5px;
 width: 300px;
}
.created_at{
 position:relative;
 top:5px;
 padding-bottom:3px;
 color: #AAAAAA;
}
.text{
 position:relative;
 margin-bottom:10px;
 padding-left:5px;
 top:-7px;
}
.avatar{
 border-radius: 5px 5px 5px 5px;
 height: 48px;
 width: 48px;
}
.name{
 color:#000000;
 font-weight:bolder;
 text-decoration:none;
}
.name:hover{
 text-decoration:underline;
}
.screen_name{
 margin-left:5px;
}
.expand{
 position:absolute;
 right:0px;
 text-decoration:none;
 color: #AAAAAA;
}
.expand:hover{
 color:#000000;
 text-decoration:underline;
}

Example:
Ver más

Store utc date time on mysql

Example of the differences between timezones and the use of a function to convert "date()" and "DateTime()" from utc to another timezone or change "DateTime()" timezone with setTimeZone()

Set timezone:
<?php
$date=new DateTime("NOW"); 
echo $date->format('M j Y g:i:s a e');    //Mar 6 2013 11:14:58 pm Europe/Berlin

$date=new DateTime("NOW", new DateTimeZone('UTC')); 
echo $date->format('M j Y g:i:s a e');    //Mar 6 2013 10:14:58 pm UTC

echo date('M j Y g:i:s a e');            //Mar 6 2013 11:14:58 pm Europe/Berlin

date_default_timezone_set('UTC');
echo date('M j Y g:i:s a e');            //Mar 6 2013 10:14:58 pm UTC
?>

Database Table

Store UTC datetime:
<?php
date_default_timezone_set('UTC');
$date=new DateTime("NOW", new DateTimeZone('UTC')); 
//mysql with date()
$link= mysql_connect('SERVER','USER','PASS');
if(!$link){
   die('Not connected : ' . mysql_error());
}
$db=mysql_select_db('DATABASE', $link);
if(!$db){
   die('Can\'t use database : '.mysql_error());
}
$query=mysql_query("INSERT INTO TABLE (utc_date_time) VALUES ('".date('Y-m-d H:i:s')."')");
if (!$query){
   echo 'Mysql Error: '.mysql_error();
}
mysql_close($link);

//mysqli object oriented with DateTime()
$mysqli= new mysqli('SERVER','USER','PASS','DATABASE');
if ($mysqli->connect_errno) {
    printf("Connect failed: %s\n", $mysqli->connect_error);
    exit();
}
$mysqli->query("INSERT INTO TABLE (utc_date_time) VALUES ('".$date->format('Y-m-d H:i:s')."')");
$mysqli->close();

//mysqli procedural style with date()
$link= mysqli_connect('SERVER','USER','PASS','DATABASE');
if(mysqli_connect_errno()){
    printf("Connect failed: %s\n", mysqli_connect_error());
    exit();
}
mysqli_query($link,"INSERT INTO TABLE (utc_date_time) VALUES ('".date('Y-m-d H:i:s')."')");
mysqli_close($link);
?>


Change timezone:
<?php
//date or DateTime,DateTimeZone,format (default mysql datetime format)
function utc_to_local($datetime, $time_zone,$format_string="Y-m-d H:i:s") 
{ 
 if($datetime instanceof DateTime){  //if $datetime is instance of DateTime don't set DateTimeZone
  $date = $datetime;
 }else{  //default DateTimeZone set to UTC
  $date = new DateTime($datetime, new DateTimeZone('UTC')); 
 }
 $date->setTimeZone(new DateTimeZone($time_zone));  //change timezone 
 return $date->format($format_string); 
} 

$date=new DateTime("NOW"); 
echo $date->format('M j Y g:i:s a e');   //Mar 7 2013 12:07:02 am Europe/Berlin
echo utc_to_local($date,'America/Mexico_City','M j Y g:i:s a e'); //Mar 6 2013 5:07:02 pm America/Mexico_City

$date=new DateTime("NOW", new DateTimeZone('UTC'));   
echo $date->format('M j Y g:i:s a e');                   //Mar 6 2013 11:07:02 pm UTC
echo utc_to_local($date,'Asia/Tokyo','M j Y g:i:s a e'); //Mar 7 2013 8:07:02 am Asia/Tokyo

$date=date("Y-m-d H:i:s");
echo $date;                  //2013-03-07 00:07:02

date_default_timezone_set('UTC');
$date=date("Y-m-d H:i:s");   
echo $date;                 //2013-03-06 23:07:02
echo utc_to_local($date,'Europe/London','M j Y g:i:s a e'); //Mar 6 2013 11:07:02 pm Europe/London

$date=date('M j Y g:i:s a e');
echo $date;                 //Mar 6 2013 11:07:02 pm UTC
echo utc_to_local($date,'Antarctica/South_Pole'); //2013-03-07 12:07:02

$date="Mar 6 2013 7:43:12 pm UTC";
echo $date;                //Mar 6 2013 7:43:12 pm UTC
echo utc_to_local($date,'Africa/Lagos'); //2013-03-06 20:43:12
?>
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